
#pragma once

#include "bullet.h"

class Army;

class LightningBeamBullet : public Bullet {
public:
	LightningBeamBullet(int lineIndex, Army* ourArmy, Army* theirArmy, EquipmentAttribute* attr);
	virtual ~LightningBeamBullet();

    virtual void init();
    virtual bool update(float ticks);

public:


protected:
	CCPoint velocity;

	int rowIndex;

	Army* _ourArmy;
	Army* _theirArmy;
};
